
Can't I preserve my desired perfect coordinates? They shift to a nearby point with many decimals. That does disturb my measurements however, I lose my clean coordinates of top vertex Y=10 and bottom vertices of Y=0. Having arrived at this by hand, my pentagons aren't perfectly flat however, and so I flatten the faces that make up each pentagon, and it looks fine to the eye. In arriving at this shape, this upper vertex is at a set coordinate (Y=10), and all three pentagons bottom two vertices (Y=0). I have a simple model where three pentagonal faces lean in to join each other, sharing the same upper vertex, and their upper two nnect. Greetings, and I hope I'm not repeating a Q answered elsewhere, but I have searched for quite a while, and nowhere found the answer to what I am wondering about. If anyone knows of some effective and clearly done tutorials or other ways to learn this in less than a decade, LMK. I originally thought this was better but I can not spend years hacking my way thru this to learn it. None seem ready for prime time and the "help/learning materials" are pathetic.

#Wings 3d uv mapping software#
I've tried literally around 20 software tools. Is there some way to show a transcript of the commands executed? without this, the tutorials are not useful.Ĭan there be some way to improve the videos and other tutorials / learning materials so that learning won't take years? The actual string of commands used in each operation is NOT evident nor shown in any videos I've seen from the "collection of tutorials" page / thread. I gave up on it months ago due to poor tutorials that frustrate more than teach. If not, anyone have an idea of how I can retrieve the VCs from an fbx? I've tried an online fbx->dae converter but it fails, and I've compiled an open source dae exporter from unity and exported the fbx as dae, but the vertex colours are not being saved by that exporter.īTW, I have since switched to wings 2.2.3 and now regularly use the Collada format for vertex colour support, it works great! did the fbx importer in wings 1.3 ever support vertex colours? So, I'm wondering if I am mis-remembering and have to ask. I can open the same fbx in Unity and see that the vertex colours are there. So, to be sure, I import, run ambient occlusion so that I can see vertex colours are being displayed, import a 2nd time and set everything to one material - but these are importing as pure white. I can import the fbx into wings 1.3.0.1 but the vertex colours aren't coming through, I would give up on it, but for a vague memory of thinking I'd lost vertex colour data in wings 1.3 once before, then finding out they were there all along, but hidden by some view settings, I recall running ambient occlusion as being a part of finding out the VCs were really there.
#Wings 3d uv mapping free#
Wings 3D is open source and completely free for use in both personal and commercial projects.I'm trying to salvage some old models after a hard drive fail, they were exported from wings 1.3x in fbx format, I have the fbx file but not the original wings file. This is the data structure used to store the adjacency relationships between edges, faces, and vertices in a Wings 3D model. Wings 3D gets its name from the Winged Edge Data Structure (WEDS).

Wings 3D is written in Erlang, an open source, functional programming language distributed by Ericsson.

There is no support in Wings for animation. Wings 3D offers a wide range of modeling tools, a customizable interface, support for lights and materials, and a built-in AutoUV mapping facility. Wings 3D is currently maintained by Dan with the help of the great community. Richard Jones (optigon) maintained Wings and coded many new features between 20.

Originally inspired by Nendo and Mirai from Izware, Wings 3D has been developed since 2001, when Björn Gustavsson (bjorng) and Dan Gudmundsson (dgud) first started the project. Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.
